![]() drop_block ( 1 ) while True : game = TetrisBoard ( block_score = 1, line_score = 5 ) sleep ( 2000 ) if button_a. move_block ( 1 ) # Every 10 frames try to move the brick down if frameCount = 10 : frameCount = 0 self. gameOn : sleep ( frame_time ) frameCount += 1 if button_a. It’s a block based puzzle game that is both easy to learn, addictive, and will require a touch of strategy to maximize your score and get to the highest levels. Its first version is similar in play style to Collapse but with no time element. Lines are cleared when they are filled with Blocks and have no empty spaces. Falling Blocks is the first game created by PLP Software. Instructions: Get rid of the angry blocks whilst keeping the happy block alive. The game is also very pretty and has some beautiful graphics. It's a fully HD game with unique 30 levels that require a bit of thinking and reaction time to complete. The player must rotate, move, and drop the falling blocks inside the Matrix (playing field). Falling Blocks is a fun physics-based puzzle game inspired by Red Remover with additional features. score = 0 frame_time = 100 # 200 frameCount = 0 while self. The goal of the Block Puzzle game is to score as many points as possible by clearing horizontal lines of Blocks. grid # Refresh the LED screen for x in range ( 0, 5 ): for y in range ( 0, 5 ): display. line_score # Remove the line and make all lines above fall by 1: for y2 in range ( y, - 1, - 1 ): for x in range ( 0, 5 ): self. grid != 9 : removeLine = False if removeLine : music. score ), delay = 80 ) def clear_lines_of_grid ( self ): # check each line one at a time from y=0 to y = 4 for y in range ( 0, 5 ): removeLine = True for x in range ( 0, 5 ): if self. scroll ( "Game Over: Score: " + str ( self. These blocks have to be arranged in a way, that they build a solid. ![]() gameOn = False return True else : return False def do_game_over ( self ): # End of Game sleep ( 1000 ) display. Falling Blocks is a simple puzzle game, where different shaped blocks fall from above. update ( dict_to_include ) def is_game_over ( self ): if self. In tile-matching puzzle games the blocks or objects do not appear with a constant tempo and the position as they enter the field cannot be manipulated by. height ) def create_grid ( width, height ): # x -1 to width -1 y -2 to width -2 grid = self. # Falling blocks based on # for V2 microbit # move left and right with A and B buttons # rotate with A and B together from microbit import * from random import choice import music class TetrisGrid : def _init_ ( self, width, height ): self.
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